UWP[004]事件和sqlite的引用

本文比较糙,如作参考,切勿钻牛角尖音响效率

simpleM's GitHub

<Grid Grid.Row="1" >
    <Grid>
        <MediaPlayerElement  Grid.Row="1" Grid.Column="0" Name="mediaPlayer" AutoPlay="True" Visibility="Visible" AreTransportControlsEnabled="True">
            <MediaPlayerElement.TransportControls>
                <local:SuperSimpleMediaTransportControls IsCompact="True"
                                        IsZoomButtonVisible="True"
                                        IsZoomEnabled="True"
                                        IsPlaybackRateButtonVisible="True"
                                        IsPlaybackRateEnabled="True"
                                        AddPlaybackRated="SuperSimpleMediaTransportControls_AddPlaybackRated"
                                        InitPlaybackRated="SuperSimpleMediaTransportControls_InitPlaybackRated"
                                        ReducePlaybackRated="SuperSimpleMediaTransportControls_ReducePlaybackRated"
                                        >
                </local:SuperSimpleMediaTransportControls>
            </MediaPlayerElement.TransportControls>

        </MediaPlayerElement>
        
    </Grid>
</Grid>

private void SuperSimpleMediaTransportControls_ReducePlaybackRated(object sender, EventArgs e)
{
    mediaPlayer.MediaPlayer.PlaybackSession.PlaybackRate -= 0.1;
    UpShowText("当前播放速度为:" + mediaPlayer.MediaPlayer.PlaybackSession.PlaybackRate);

}

在 UWP 应用中使用 SQLite 数据库

官方数据库示例貌似有缺陷,在我的版本不能正常运行,最下方也有人提出相同问题,并且官方数据库的使用范例为先写一个lib,然后引入lib,目前所写的播放器并用不到这种分离,就在simpleM项目中直接进行sqlite的引用

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